πŸŽ†Rewards

Game design theory argues that "fun" from games comes from being put in challenging conditions that have a symbolic affinity to losing something and, at the same time, are entirely safe. Thus, economy games are fun because they put players in a situation of losing everything.​

10k Bruh challenges the user to meet the daily step requirement for a month without missing a beat. Additionally, there is a limit to how many steps a user can monetise daily. If a person successfully maintains the streak for a month, they can spend their earned BRU token for upgrading to the next level and increasing their daily monetisable steps.​

The game will have multiple different levels, which will have corresponding steps required to move to the next level, and will have different rewards associated with it.​

​'BRUH Fess' is paid to 'BRUH' for motivating the user daily and presenting earning forecaster and other analytical metrics based on users' collected data.​

As users spend time and build streaks, the number of BRU tokens needed to level up lowers, and the user’s earning potential grows with each level up, enticing the user to use the app and get healthier.​

Furthermore, to inspire the user to level up, on top of individual levels, there are milestone levels (i.e. levels 1, 5, 8, 11 and 16) where the app will reward the users with NFTs, airdrops, and other prizes, increasing overall earnings of the user.​

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